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- ================================================================
- Title : DEADZONE.WAD
- Author : Colin Dickens
- Email Address : colin.dickens@aea.orgn.uk
-
- Description : This level was designed primarily as a
- three to four player deathmatch, but it
- can also be played through as a single
- player game. The level is based round
- a large central cavernous room containing
- four gun turrets. As a deathmatch level,
- the best places to be (in terms of where
- to find weapons and good ambush/sniper
- points) are also the most dangerous. These
- are the deadzones.
-
- Additional Comments : When playing in deathmatch, try running the
- level on -skill 1 and -respawn. This puts four deaf and wall facing
- humanoids in the level which are dead easy to kill, and provides a
- nice way of introducing fresh ammo into the game. There are also a
- number of 'stores' hidden around, which can provide that well needed
- health boost.
-
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : ~ 40hrs
- Editor(s) used : DEU 5.1 and BSP1.1
- Known Bugs : There is one linedef that when you cross, you get
- a flash of sky.
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites:
-
- BBS numbers:
-
- Other:
-